Archive for the ‘360 to 360/PS3 Dual Mod’ Category

Dual Modded Fightpad for BP Amoco

I was asked if I could dual mod a fightpad (well…one of the new Brawl Pads) by BP Amoco. The last time I dual modded a pad it was a hell of a chore because there wasn’t anything readily out that would fit inside of the small casing.

Enter the Dual Strike SMD, created by Gummowned, a fellow modder who wanted to create a PS3 controller board as small as possible so it could fit in fightpads…and just about anything else.

It uses the open source Dual Strike firmware, and wights in at about 1″ x 1.5″..give or take. This makes it the perfect size for this job, so I wanted to see just how easy this mod has become since I last tackled it.

After…maybe 1.5 hours, I was closing the pad back up.  Yeah…it’s a lot easier now 🙂

I placed it at the optimal spot for the cavities inside of the pad’s plastic shell. There’s a space in the center area where there aren’t any stand offs, plastic walls, or anything else to get in the way. So placing the little board about as centered as you can get it, and hanging off the top of the main PCB just a hair is perfect. I used 30 gauge wire to keep space down, and since my soldering skills have immensely grown it wasn’t a problem.

One neat thing I did this time is something I saw Gummy start doing. He removes the 0 Ohm resistors that are inline with the USB signals. This allows you to tap the data lines on the side of the fightpad via soldering to one of the removed resistor’s pads. Then simply solder to the soldered in cable for the main outbound USB lines. It’s slick because it allows you to not have to remove the USB cable from it’s original point of origin, and cuts down the need to attach it to the tiny board which can be an issue in itself since the board is to light the huge ass USB cable could move it easy. Well…that doesn’t happen now, so the board can float freely on the solid 30 gauge and not be bothered by a moving USB cable at all 🙂

The Dual Strike allows auto-detection on all supported systems, I hope it helps BP destroy some people with his amazingly hype Zangief play.

Mods For DJ Magic Marco… Pt. 2

Mod 1: Dual Mod XBOX 360 TE
Parts Required:
1 x Unassembled ChImp Kit
Random Accessories

Same ChImp dual mod set up as usual, this one was for Magic Marco’s brother, CannonSpook who plays a helluva Cammy.

Autodetection by ChImp for switchless selection of the system.

Mod 2: PS3 TE to Xbox360/PS3/PSx Tri-Mod
Parts Required:
1 x Madcatz Xbox360 Fightpad
1 x PS1 Dual Shock controller
1 x Imp Kit
2 x European style barrier strips
Random accessories, including lots of zip ties…

Okay, so this was definitely a first for me…and let me tell you, trying to cram 3 circuit boards together is no easy task. The idea behind it is incredibly simple, but the execution is just murder. I chose to use barrier strips because I didn’t feel like piggy-backing the solder joints, and in hindsight…that may have been the more difficult way to go.

By this time I’ve developed my soldering skills to a very good level, however…the wire I choose to use is pretty small (26 to 28 gauge, 24 for USB power/data lines… all stranded). That size of wire doesn’t really play well with the european style of blocks, since they utilize a screw down mechanic. I found it was easy to screw “too much” and either snip the end of the wire off…or just have a lot of trouble trying to cram 2 of them into 1 spot in general.

I think that the terminal blocks were probably the most difficult part of this for me, since the inclusion of a third pad was required, I needed to find a way to fit everything together nicely. The problem is that I tend to be OCD about wire control, so it takes me HOURS to get things situated to a point where I like them. However, the terminal blocks do make it so that if the PSx pad ever fails due to voltage differences, it’s VERY easy to swap it out for another one.

Another thing of note is that I was hoping to make it so that the PSx cable could be “inserted” into the case itself, so that everything would be contained within the TE shell. However, I found that it just wasn’t going to work, because there’s a lot of cable to cram in there, and way too much chance to accidentally snag something important trying to extend the cable.

Features: Switching via the LS/DP/RS switch.
LS/DP = PS3 mode
RS = 360 Mode
PSx will work with either mod selected.
PSx PCB is ANALOG, so converters for GC/DC will work perfectly (tested it on TvC, works great).

New Motto: Zip ties and wire are cheap, my sanity isn’t.

Dual Mods for Cracka J

Okay, so last night (around 2am…god damnit) I pretty much finished up the second mod for Cracka J.

First Mod: Dual Modded Xbox 360 TE
Parts Required:
1 x ChImp Beta Kit (v.2.0)
Random accessories

You’ll probably notice the nylon washer on the screw in the second picture. This is a beta board and the standoff holes are a “tad” close, so if the screw head is large enough it’s possible to short the signals accidentally…the washer prevents that. Toodles has made it clear this will be fixed in the next revision.

Autodetection of consoles, no switch necessary.

Second Mod: Dual Modded PS3 TE
Parts Required:
1 x Madcatz xbox 360 Fightpad
1 x Imp Kit
Random accessories

This one took me forever and a half to complete, mostly because I have the annoying habit of laying wires out as pretty as possible when given the space, which eats time…but looks pretty. I wasn’t sure where to mount the pad, but I opted for the backside of the plastic centerpiece. It worked out pretty well, and with the zip ties and tie mounts added no wires will be pulled on at all…so no ugly hot glue necessary.

Not pictured: The terminal block where the buttons are soldered to, it kept things neat by separating the directional and button location for wires.

Defaulted to LS/DP as PS3 mode, when switched to RS it will be put into Xbox360 mode.

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Hope everyone had a good time at EVO. I know I did!